Toolbox.

Through Sunken Lands and Other Adventures RPG.
Mythic GM emulator. I have decided to swap from MUNE to Mythic. I have never used Mythic before, I thought its time I did. Should be an interesting learning experience for me.
I use Nightcafe Studio to generate some of the images used in my posts as well as free images from Pixabay. On occasions I may used my own art.
And that’s about it except that I may take inspiration from other games, books and online RPG sited.

Characters and NPC’s

Tilly – Licenced theif from Jundarr (level 2).
Moonwane – Cosmic Champion. (level 2).
Farhad – Young Mage from the Southern Empire (level 1).


Karintha – Strange and mysterious Eldritch Girl (NPC).


Bandit Leader – has a small ship (NPC).
Hit Dice: 2d6 (7 HP)
AC: 14
Attack: +2 to hit, 1d8 damage (long sword)
Alignment: Chaos
XP: 30

The story so far.

You can read the adventure from the beginning, link here, Through Sunken Lands – Part 1 : Jundarr

Tilly the licenced thief and Moonwane the cosmic champion have found themselves leading an eldritch girl called Karintha to a place of safety even though neither the two characters nor Karintha know where that place is.

The trio have found their way from Jundarr, the impossible city, to the slavers empire of Allonia. They are now in a forested area outside the coastal town of Zfonroon where they encountered and rescued their old companion and guide from the Southern Empire, a young mage called Farhad. Upon leaving Zfonroon they were set upon by bandits who had been hired by someone connected to the Thieves Guild in Jundarr to bring Tilly back to the impossible city. The bandit leader has a small sailing vessel in Zfonroon harbour which they now plan to use to take them to the remnants of the ancient Eldritch lands known as the lost Varendrys.

First however, they need to get to the ship without being discovered by the town guards. Farhad believes he knows a way.

Into the caves below Zfonroon.

Chaos rank: 5

Farhad leads the party to the entrance of a cave with an overgrown brook running through it. Just inside the entrance of the cave statues line both sides of the brook. They appear to be looking towards the opening of the cave as if watching for someone. Suddenly the party are attacked by 4 Blood Hawks.

Question. Is the scene modified? d10 roll = 9. No.

Cave entrance, (created using nightcafe studio)

Blood Hawks.

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

Hit dice 2d6 (7hp)

Ac 12

Attack +4 to hit. 1d4+2 damage(beak).

XP 25

Notes Pack Tactics: The hawk has advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Question. Do the Blood Hawks surprise the party? Somewhat Likely. D100 roll = 69. No.

The Blood Hawks make a hideous screaming ‘kee-eeeee-arr’ noise as they fly in to attack, this is enough to alert the party to their presence.

Combat –
Tilly is the first to react, she draws her long sword in one hand and small hand crossbow in the other. As the hawks swoop down she aims her crossbow and fires.
Needing 12 or higher to hit one of the hawks, Tilly rolls 16, she has +2 to hit but suffers -1 as the hawks are moving making a total of 17, an easy hit for 3 damage to one of the hawks.
The Blood Hawks swoop in to attack.

Moonwane calls to Farhad, “Get Karintha into the cave, we can take care of these birds”
Farhad leads Karintha to the relative safety of the cave entrance and they shelter behind one of the statues, weapons in hand ready to defend themselves should they need to.

Melee.
Round 1. Tilly has the highest initiative. She strikes at one of the birds with her longsword. Roll = 7. She misses badly.
The hawk attacks Tilly with its beak. Tilly has AC 13. The Hawk rolls a 1. A bad miss.
Two hawks go for Moonwane. They need 16 or higher to hit and roll 16 and 20 Moonwane takes a total of 7 hits dropping him down to 9hp.
Moonwane strikes at one of the hawks with his sword. He rolls 19, a hit for 7hp. One of the hawks drops from the sky.
The fourth hawk has a small crossbow bolt stuck in it but still attacks the bandit leader. It rolls 3 a miss even with its +4 to hit bonus. Tillys crossbow bolt seems to have weakened the creature.
The Bandit leader hits back rolling 11, he has a +2 to hit bonus making 13 so hits the bird for 6 points of damage. A second bird goes down.

Question. with two of their number dead, do the birds continue to attack? Likely. d100 roll =89, No.

Realising they are no match for the party of adventures the Blood Hawks simply fly off into the forest.

Tilly, Moonwane and the bandit watch the birds fly off then walk into the cave and join Farhad and Karintha. They spend a little time examining the statures, wondering what they are for and why they are here.

Question. Is there anything unusual about the statues? 50/50. d100 roll = 20. Yes.

Question. Is there anything magical about the statues? 50/50. d100 roll = 79. No.

Farhad as a mage can sense magic but there is nothing magical about the statues.

Quesrion. Is there anything on the statues that may give a clue why they are hear? 50/50. d100 roll 19. Yes.

Some of the statues have ancient runes carved into them. Tilly is able to read some ancient languages so I allow her to make an intelligence test to see if she can read there. She gets +2 bonus for her language skill so needs 15 or less on d20 to decipher them. Roll = 20. Tilly finds then easy to understand.

Event Meaning. Abandon, A burden.

Tilly reads the symbols on the statues. “these represent the ancient people of these islands, before the slavers took over. Abandoned by their gods there burden is wait here watching for the one who will lead them to freedom and reclaim this land to appear”

“Then we should leave them to keep their watch” Moonwane sheaths his sword and draws his battle axe, “if this cave takes us to the harbour then we should make haste and leave this cursed land as quickly as we can”.

With all in agreement, the party move deeper into the caves,

To be continued

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