Sunday and the weather was very much for staying indoors. I probably should have finished some 28mm WW2 German Afrika Korps infantry miniatures commission (finished on Monday, thats today) and would have except a box of Rexel Derwent Studio pencils on my desk distracted me and I decided to quickly sketch a village map for use in one, (or more), of my solo fantasy games instead.

My biggest problem when drawing maps is that I get overwhelmed by a blank piece of paper. I find it almost impossible to know where to start, add to that a fear that my creation may go badly wrong, that it will just look terrible and I often end up searching online for a map instead. Thats a big shame as I really enjoy sketching out maps once I get going.

This map was no exception. I had drawn the lines that marked the size of the map several months ago, yes months, and whilst I knew I wanted a village with a small fortified manor house, I did not know where to start. I had though, penciled in the river.

On Sunday I sat down with my pencils and initially coloured in the river and then the grass and trees on the far bank of the river. As soon as I had added just that small amount of colour to my map any inhibitions disappeared and I found it easy to add the houses, tracks through the village, the manor and colour in the blanks. I got into full flow and I now have the map you see here.

I have yet to decide what I am going to do with this map, (though I think it would make a great location for a Beyond the Wall adventure), I have not given it a name, it is not populated but that doesn’t matter, I had great fun making it and that’s a reward in itself. So,if like me you enjoy map making but are intimidated by a blank page, sketch a river, colour it in, add a few trees and a bit of green and see where that takes you.

Happy map making.

2 responses to “Colouring a blank sheet. A map for Beyond the Wall.”

  1. Congratulations on getting this map done, Stu! (And good luck on completing your commission.)

    I’ve started a new process with my players that I am carrying out first personally (since we’re playing GM-less), which is to fill in a map after each session with new locations visited. There will eventually be a reward system in place where players can earn Candy Stars (a free system from Infinium Game Studios) for doing solo/downtime activities for mapping, keeping character journals, posting them on a shared site, sketching artwork for their characters and belongings, even solo roleplaying and West Marches GM-less play (hopefully with their characters surviving or not irretrievable when we resume a full party session, but I still want to give them that freedom, and I want access to any locations visited and stories experienced so I can incorporate them into our shared maps and world plots). With enough Candy Stars earned, players will receive physical product gifts from me that will deepen their sourcebook access or character options for that world, just like Organized Play, but personally designed for our group and systems used. And my players will become that much more invested in our world.

    For my first endeavor at this for a Hammer + Cross game (Hammer + Cross is a gothic horror setting for Micro RPG 1.75e from Noah Patterson), I am adapting this PWYW map, crediting it’s creator, although I am making heavy changes to the layout by the time it’s done, crediting the map creator, Kai Pütz a.k.a gregorius21778, for the housing style and general location of landmarks and houses that I kept:
    https://preview.drivethrurpg.com/en/product/202423/gregorius21778-a-village-by-the-sea

    So my players can build their own maps off of my own (in future going before me even), and we will eventually fill them in until everywhere has been explored (with no room left) or until we move on to the next adventure elsewhere in the region, with the blank spaces of the existing map someday awaiting our return!

    1. That sounds fantastic, I hope it goes well.

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