A while back I ran a solo adventure using Beyond the Wall and other adventures RPG set in the wonderful setting of the ‘Bay of Spirits’ by Roan Studio (I am a big fan of Randy M’s art and maps). Both Beyond the Wall and the adventure have lain dormant for a while but I think its time to pick them both up again.
I have five 1st level characters already created and they successfully retrieved a casket containing the bones of St Agnus from a barrow but in doing so have incurred the wrath of followers of the old god Ka and self appointed protectors of barrows and crypts.
They now need to set out on a very perilous journey to take the casket from their home village of Winterton to a remote monastery in the far mountains. Its an extremely harsh winter, the cult of Ka are after them and creatures from beyond the vale have returned to the land of men.
If they are to succeed in their task they may need a little help.

In the village there lives a veteran warrior known a Ranogg who has taken a liking to the PC’s and it is this character who I feel would volunteer to go with the party on their journey to the monastery to help keep them alive if he can. It is this character that I will be creating today using the ‘Retired Veteran’ playbook which gives you a level 2 warrior.

So lets get him rolled up.

You are hardy and quick-witted. Your Constitution and Intelligence begin at 10, and all of your other ability scores begin at 8.

  1. What did your parents do in the village? What did you learn from them? d12 roll = 7
    Your parents ran the local inn. You grew up meeting many travellers and hearing their tales. +2 Cha, +1 Int, +1 Dex, +1 Wis.
  2. How did you distinguish yourself as a child? d8 roll = 1
    Children often fi ght, but you never lost. +2 Str, +1 Wis
  3. The other player characters are your closest companions. Besides this ragtag group of kids, whom else did you befriend when you settled here? d8 roll = 7
    The old widow needs help around the house. +1 Str, +1 Int, +1 Cha
  4. You become a level 2 Warrior. You gain the class abilities Weapon Specialization and Knacks, and the skill Tactics.
  5. What happened in your first battle? d6 roll = 4
    Your commander selected you to join a raid on the enemy’s supply lines. +2 Dex, Skill: Stealth
  6. What happened in your last battle? d6 roll = 2
    When you traveled deep into your enemy’s territory as part of a raiding party, you saw firsthand the horrors that war brings to a populace and decided to change your life. Your Weapon Specialization class ability is with the Battle Axe. +2 Con.
  7. What caused you to choose your pupil? The player to your right immediately gains +1 Str and -1 Int, and shares this event with you. d6 roll = 6
    When a band of barbarians began raiding near the village, the children had to learn about wartoo early. You taught this youth in particular the ways of war. The pupil to your right stood at your side as the villagers defeated the band of barbarians, and gains +1 Con.
    Knack – Defensive Fighter, +1 Con.
  8. What memento of your old campaigns do you carry with you? d6 roll = 5
    The title of champion. +1 Str,a decorated dagger

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