🎵 The Hollow Piper — A Fae of Echoes and Enticement.

This Solitary Faerie inhabits abandoned villages, hollow hills, and places where music once thrived but now lies forgotten.
Cloaked in tattered robes woven from dusk and memory, his face obscured by a mask of hollowed birch, with a mouth stretched in a permanent grin, the Hollow Piper plays melodies that mimic the listeners deepest longing from a flute made from the bones of a songbird.

Appearing at twilight, in places music has died from, old inns, ruined theaters, or silent woods, he plays hauntingly beautiful tunes which carry compulsion: those who hear them may follow him into the mist, never to return.
He never speaks, only plays—and his silence is said to be contagious. Villages that hear his sing often fall quiet for days afterward.

Hit Dice: 3d8 (13HP)
AC: 12
Attack: +3 to hit, !d4 (dagger)
Alignment: Chaotic
XP: 110
Notes: Magical Music (Once per day , the Hollow Piper may play a magical song which causes those in it presence to follow the Piper; targets make a saving throw vrs. spell as normal.)
Open Gate (The Hollow Piper has the ability to open gates to another world, the gates stay open for 11 rounds.)
True Name (The Hollow Piper has a true name, which if known, gives his foes power over him.)
Vulnerable to Iron (The Hollow Piper takes double damage from iron.)

If this sparked an idea for your own campaign, drop a comment—I’d love to hear it.

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