Adventures in The Bay of Spirits
INDEX
BoarCaptain of the Dead
Fox Fairies
Nymph
Redcap Goblins
Skeleton
Skeleton Sprites
Thistlekin
Wraith
Wild Boars are some of the most feared animals encountered by hunters in the woods. They can be fierce fighters and are often seen as symbols of death.
Hit Dice: 3d8 (13hp)
Armour Class: 13
Attack: +3 to hit, 2d4 damage (tusks)
Alignment: Neutral
XP: 65
Hit Dice: 3d8 (14hp)
Armour Class: 15
Attack: +3 to hit, 1d8 damage
Alignment: Neutral
XP: 90
Notes: Dead and Mindless (immune to sleep and charm effects)
Fox Fairies are 3 feet high bipedal Fae creatures who dwell in forested areas near human settlements. They dress in simple clothing and carry shortbows, spears and axes.
Fox Fairies love to cavort with human children and adults who still know what it means to be a child.
Fox Fairies are helpful to those who are good and lawful at heart but spiteful to those of chaos and evil. When Fox Fairies hunt, they hunt the wicked.
# appearing: 1d8
Hit Dice: 1d8(15HP)
AC: 14
Attack: as weapon
Alignment: Lawful
Fox fairies are quick; they can attack three times every two rounds (i.e. they attack once in odd numbered rounds and twice in even numbered rounds).
A fox fairy’s keen senses give them a knack at finding secret doors (1-3 on d6 roll).
They are only surprised on a roll of 1 on 1d8.
Special Qualities: Surprise (3 in 6)
Spells: 1/day—Freinds Call (p 51, Beyond the Wall).

Nymphs are spirits of place and are bound to a tree, a grotto, or a mountain spring, The traditional depiction is of a nubile maiden, often the mother of a god’s bastard or the victim of an act of evil. But just as fun is the dryad bravely defending her grove against orc lumberjacks or the rive sprite negotiating a dam with the local bevers.
Hit dice: 2d8 (9hp)
AC: 15
Attack: +3 to hit, 1d6 damage(staff or similar)
Alignment: Any
XP: 35
Notes: False Friends (nymphs may cast the spell False Friends at will), Home Bodies (a nymph must stay within one mile of her mystical home.

Hit Dice 1d8+1 (5hp)
Armour Class 14
Attack +2 to hit, 2d4 damage (wicked blades)
Alignment Chaotic
XP 40
Notes: True Name (a redcap has a true name which gives his foes power over him), Vulnerable to Iron, (they take double damage from iron)
Hit Dice: 1d8 (4hp)
Armour Class: 13
Attack: +1 to hit, 1d8 damage
Alignment: Neutral
XP: 20
Notes: Dead and Mindless (immune to sleep and charm effects)
Imagine sprites with once-delicate wings now tattered and spectral. Their bones might be entwined with remnants of their former flesh, and their eyes glowing with an unearthly blue or green light.
Hit Dice: 1d8 (4 HP)
AC: 13
Attack: +0 to hit, 1d8 damage (sword)
Alignment: Neutral
XP: 25
Notes: Dead and Mindless (the sprites are immune to sleep and charm effects)
Spectral Wings (These skeletal sprites can glide silently and swiftly, making them elusive targets in battle. Their wing beats create a haunting melody that can momentarily paralyze those who hear it.)
These diminutive plant Fae creatures live in meadows, overgrown graveyards and forgotten orchard edges. They are often mistaken for thistles, and their bodies change with the seasons, blooming in spring, thorny in summer and brittle in winter. They prey on those who sleep in meadows, whispering secrets to sleeping travelers and steeling their dreams to feed their roots, some say they can coax buried memories to the surface.
Hit Dice: 1d6 (4 HP)
AC: 12
Attack: +0 to hit, 1d4 (Thorny Touch)
Alignment: Chaotic
XP: 15
Notes: Thorny Touch (If a Thistlekin’s thistle-spines scratch or prick a creature’s skin, the target must make a Saving Throw vs. Magic. On a failure, they fall asleep as per the Sleep spell), Dream Theft (Any creature who sleeps in a meadow inhabited by Thistlekin must make a Saving Throw vs. Polymorph upon waking. On a failure, the Thistlekin has stolen a fragment of their dream, causing the loss of 1 point of Constitution until the dream is recovered or restored through magical means or a personal quest), True Name (a Thistlekin has a true name which gives his foes power over him), Vulnerable to Iron (a Thistlekin takes double damage from weapons made of iron)
Thistlekin. Original Fae Creature for Beyond the Wall and Other Adventures
Hit Dice: 5d8 (22hp)
Armour Class: 15
Attack: +6 to hit, 1d8 damage
Alignment: Chaotic
XP: 550
Notes: Drain Will (on touch: save vs. Polymorph or lose 1 Cha),
Incorporeal (no physical form; only magic and silver weapons can harm them)